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All-Time Records

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Seasonal Leaderboard

The seasonal leaderboard tracks competitive performance across all game modes. Points are earned through race results โ€” not lap times โ€” and accumulate over the course of a season.

๐Ÿ—“ Seasons

ScheduleFixed calendar dates, set by admin
AssignmentResults are assigned to a season automatically based on the date played
QualificationMinimum 4 games submitted to appear in standings

๐Ÿ“† Season Calendar

SeasonStartEndStatus
Season 1April 27, 2026August 31, 2026๐ŸŸข Active
Season 2TBDTBDโณ Upcoming

๐Ÿ… Base Points

Awarded per race based on finish position among human players only. CPU placements are ignored.

PositionPoints
๐Ÿฅ‡ 1st10
๐Ÿฅˆ 2nd6
๐Ÿฅ‰ 3rd3
4th1

๐ŸŽฎ Game Mode Multipliers

Base points are multiplied by the game mode. DUI modes are worth more. Larger fields are more competitive.

ModeMultiplier
2P GP โ€” No Beer1.0ร—
2P GP โ€” DUI ๐Ÿบ1.4ร—
2P VS โ€” No Beer0.9ร—
2P VS โ€” DUI ๐Ÿบ1.25ร—
3P VS โ€” No Beer1.0ร—
3P VS โ€” DUI ๐Ÿบ1.4ร—
4P VS โ€” No Beer1.15ร—
4P VS โ€” DUI ๐Ÿบ1.6ร—

โšก Power

Power is a rolling measure of player strength โ€” your average base points per counted game. It reflects how well you perform across all modes you play, independent of who you face. Power is displayed in the standings and determines how much your opponents earn for beating you in VS modes.

FormulaPower = average of (base points ร— mode multiplier) across all counted games to date
SnapshotPower is evaluated at the moment a game is submitted โ€” past scores are never retroactively changed
ThresholdA player must have 3 or more counted games before their Power influences opponent scoring โ€” below this, they contribute a neutral 1.0ร— factor

โš–๏ธ Opponent Strength

Points are scaled based on the Power of the players you beat. If you finished last and beat nobody, no differential is applied โ€” you always receive a flat 1.0ร—. This applies to all game modes including GP.

Formulamultiplier = clamp(1 + (avg Power of beaten players โˆ’ your Power) รท 10, 0.5ร—, 2.0ร—)
Pointsbase ร— mode multiplier ร— strength multiplier
Last placeAlways 1.0ร— โ€” no differential applied, no penalty for losing
Equal Power1.0ร— โ€” no bonus or penalty
Upset bonusBeating players whose avg Power is 10+ above yours โ†’ 2.0ร— (ceiling)
Weak fieldBeating players whose avg Power is 5+ below yours โ†’ 0.5ร— (floor)
4P example1st beats 2nd/3rd/4th ยท 2nd beats 3rd/4th ยท 3rd beats 4th ยท 4th beats nobody (1.0ร—)
ThresholdBoth you and the players you beat must have 3+ counted games โ€” unestablished players are excluded from the Power average
SnapshotPower is evaluated at submission time โ€” past scores are never retroactively adjusted

๐Ÿ† Tournaments

Double-elimination bracket format. Points scale with participant count (N) โ€” larger tournaments pay more.

FinishPointsExample (N=8)Example (N=4)
๐Ÿฅ‡ 1st20 ร— logโ‚‚(N)60 pts40 pts
๐Ÿฅˆ 2nd14 ร— logโ‚‚(N)42 pts28 pts
๐Ÿฅ‰ 3rd / 4th8 ร— logโ‚‚(N)24 pts16 pts
Top half3 ร— logโ‚‚(N)9 pts6 pts
Bottom half1 ร— logโ‚‚(N)3 pts2 pts
Season capPoints from a maximum of 2 tournaments count per season โ€” additional tournaments are still played but do not award seasonal points
Weekly limitTournament games are exempt from the weekly game cap

๐Ÿ“… Weekly Game Cap

To keep the standings competitive regardless of how often players can show up, only a limited number of games per week count toward seasonal points.

Cap8 games per calendar week (Monday โ€“ Sunday)
TournamentsTournament games do not count against the weekly cap
OverflowGames beyond the cap in a given week are recorded but award no seasonal points

๐Ÿ”ข Tiebreakers

If two players end a season with equal points, the tie is resolved in order:

1stMost race wins during the season
2ndSingle head-to-head race

Tournaments

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